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Selfie : Sisters Of The Amniotic Lens Free Download [pack]

Updated: Mar 25, 2020





















































About This Game The endless, halcyon days of "Nauseous pines" summer of love are over, the travellers and minstrels, dreamers and drug dealers have gone. It is now 198X, you wake up in a very bad situation. You were the "Sisters of the amniotic lens" and now it's time to face what you did to the minds of the naive all those years ago.Turn off your mind, relax and float down stream, it IS dying Story driven non-game with space exploration elements dealing with the dangers of the radicalization of the vulnerable .Engage with other peoples deepest and darkest pleas in deep and meaningful retro-future play-by-mail mmo/social network.The most advanced fly A.I. of all time utilizing not only their random state but stable route calculating sense of smell."Mix tape" of music by the award winning No-wave/industrial and avant-folk siren Jarboe.Quantum physics, metaphysics and retro-future tech combine to immerse you in a nightmare world. Concept and story by the TIGA award nominated Dylan BarryFull suite of 198X teletext by award winning artist Dan Farrimond (ITAF, British Tate)Additional art and lucid dream exploration by Eye of sicGuest starring psychonaught sirens Neurosoup (Krystle Cole) Christina Martine and introducing Christine BrookesSpecial guest appearances by members of the Rail slave games community and Jarboe herself. 6d5b4406ea Title: Selfie : Sisters of the Amniotic LensGenre: Adventure, Casual, Indie, Massively Multiplayer, SimulationDeveloper:Rail Slave GamesPublisher:KISS ltdRelease Date: 8 May, 2015 Selfie : Sisters Of The Amniotic Lens Free Download [pack] Probably the most experimental title from Rail Slave Games, it's their take on asynchronous multiplayer. Trust your cursor if you can't figure out what to do next.Tab is also your friend. :). We're all here in the same karass, aren't we?. Absurd, repetitive and unfufilling, this experiment is far from gaming and twice as far from art. An idea is most certainly present, however it's more of an outline that fails to guide the player through the process of filling it out. In other words - filling it out becomes very boring, very fast. What, at first, seemed like a horrifying and story-rich experience quickly turned into a monotonous chore consisting of "What the hell do I do now" and "WTF" moments. I don't recommend this at any price, except if it seems interesting to you. But be warned - it's not as interesting as it seems. At all.. I was really confused by the concept while playing the game, though after thinking about it for a week or so your imagination sort of starts to fill in gaps that were not blatantly explained. The longer you think about it the more rich the story and concept become. I played it on skype with a friend and I definitely recommend playing through with someone else, not only so you can figure out how to play but also so you can discuss the purpose of the game as you go. Unfortunately, the social aspect of the game did not work for me but I still truly enjoyed this game. It was unique, fascinating and rich with meaning.. Rail Slave is not very good at programming and he is not very good at art and he is not very good at making videogames that are fun. Selfie is not very good, but it is also brutal and depressing and uplifting and everything like that. Maybe by pure accident, RSG has managed to make the closest thing to actual art a videogame has ever been. When you fly around in space, you'll find bottles, each containing the deep fears and secrets of other players. People are incredibly, shockingly honest in these things. People with genuine, real problems that they put into a bottle in a budget art game for anyone to see and write back messages of encouragement, telling them it's OK to be afraid or to doubt god or to have been molested as a child. Of course, none of that really has anything to do with with RSG himself, because the things he was responsble for making are, as is traditional, janky as\u2665\u2665\u2665\u2665\u2665\u2665and probably not very good. But it is an incredible accomplishment nonetheless.. OK, I'll admit to not quite understanding this game. Rail Slave's aesthetic choices and vague narrative aren't always my thing personally, but I love the risks the dev takes and their willingness to honestly engage with topics I want to see so much more of in games and to do so with that rare combination of brains and heart. Whether or not I "like" it seems less important to me than the fact that it's absolutely worth experiencing. The honesty and intimacy of the multiplayer aspect of the game took me by surprise in the best of ways, and that alone was worth the price. Rail Slave makes unique, bold games that can't really be explained better than by playing them for yourself.. Who knew? You login to Baphomet's facebook with flies!Really though, this game is deeply disturbing, thought provoking, funny, sad, profound and pretty damn creepy. A unique idea done in a great style.. Railslavegame's obsession with space and religion continues to baffle me. Also flies are apparently the gateway to other dimensions? Well colour me surprised.Music isn't as good as other titles and the gameplay is pretty weak, but you certainly weren't playing this title expecting much of the latter. Stick with his other titles for a more coherent dose of insanity.. This is the saddest game I've ever played. I appreciate other user's honesty, the 8th day is truly a lonely place that we all navigate. If you play this game please answer the first question truthfully.. Firstly, if you play this game, explore the stars you see in the blackness with the white wire frame of the bodice models.This game is about opening your heart and pouring it's contents into a cold and perhaps uncaring void. Maybe a voice will reply, but only if you are honest. When you make your profile, write something about yourself that inspires dread, hate or disonance. It shall be what people remember you for.Don't be afraid.

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